[1] Ryota Maeda, Kenshi Takayama, and Takafumi Taketomi. Refinement of hair geometry by strand integration. Computer Graphics Forum (proceedings of Pacific Graphics), 42(7), 2023. [ bib | DOI ]
[2] 健志 高山, 宜典 土橋, 智彦 向井, and 誠 藤澤. 3DCGの数理と応用 (メディアテクノロジーシリーズ 1). コロナ社, 6 2023. [ bib | http ]
[3] Kenshi Takayama. Compatible intrinsic triangulations. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH), 41(4), 2022. [ bib | DOI ]
[4] Kenshi Takayama. Dual sheet meshing: An interactive approach to robust hexahedralization. Computer Graphics Forum (proceedings of Eurographics), 38(2):37--48, 2019. [ bib | DOI ]
[5] Giorgio Marcias, Kenshi Takayama, Nico Pietroni, Daniele Panozzo, Olga Sorkine-Hornung, Enrico Puppo, and Paolo Cignoni. Data-driven interactive quadrangulation. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH), 34(4), 2015. [ bib | DOI ]
[6] Kenshi Takayama, Daniele Panozzo, and Olga Sorkine-Hornung. Pattern-based quadrangulation for N-sided patches. Computer Graphics Forum (proceedings of EUROGRAPHICS Symposium on Geometry Processing), 33(5):177--184, 2014. [ bib | DOI ]
[7] Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung. A simple method for correcting facet orientations in polygon meshes based on ray casting. Journal of Computer Graphics Techniques, 3(4):53--63, 2014. [ bib | http ]
[8] Kenshi Takayama, Alec Jacobson, Ladislav Kavan, and Olga Sorkine-Hornung. Consistently orienting facets in polygon meshes by minimizing the dirichlet energy of generalized winding numbers. Technical report, ETH Zurich, 2014. [ bib | DOI ]
[9] Kenshi Takayama, Daniele Panozzo, Alexander Sorkine-Hornung, and Olga Sorkine-Hornung. Sketch-based generation and editing of quad meshes. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH), 32(4), 2013. [ bib | DOI ]
[10] 高山 健志 and 五十嵐 健夫. コンピュータグラフィクスの新展開:テクスチャ合成技術の新たな応用と展開. 情報処理, 53(6):582--588, 2012. [ bib | http ]
[11] 三谷 純, 五十嵐 悠紀, 井尻 敬, 梅谷 信行, 安東 遼一, 原田 隆宏, 岩崎 慶, 徳吉 雄介, 吉澤 信, 高山 健志, 岡部 誠, 向井 智彦, 山本 醍田, and 辛 孝宗. Computer Graphics Gems JP 2012 -コンピュータグラフィックス技術の最前線-. ボーンデジタル, 8 2012. [ bib | .html ]
[12] Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, and Takeo Igarashi. Real-time example-based elastic deformation. In SCA '12: Proceedings of Symposium on Computer Animation 2012, pages 19--24, 2012. [ bib | DOI ]
[13] Kenshi Takayama. Volumetric Modeling of Natural Objects with Compact and Consistent Representations. PhD thesis, The University of Tokyo, March 2012. [ bib ]
[14] Nobuyuki Umetani, Kenshi Takayama, Jun Mitani, and Takeo Igarashi. A responsive finite element method to aid interactive geometric modeling. IEEE Computer Graphics and Applications, 31(5):43--53, 2011. [ bib | DOI ]
[15] Kenshi Takayama, Ryan Schmidt, Karan Singh, Takeo Igarashi, Tamy Boubekeur, and Olga Sorkine. GeoBrush: Interactive mesh geometry cloning. Computer Graphics Forum (proceedings of Eurographics), 30(2):613--622, 2011. [ bib | DOI ]
[16] Kenshi Takayama, Olga Sorkine, Andrew Nealen, and Takeo Igarashi. Volumetric modeling with diffusion surfaces. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH Asia), 29(6), 2010. [ bib | DOI ]
[17] Nobuyuki Umetani, Jun Mitani, Takeo Igarashi, and Kenshi Takayama. Designing custommade metallophone with concurrent eigenanalysis. In New Interfaces for Musical Expression++ (NIME++), pages 26--30, 2010. [ bib ]
[18] Takashi Ijiri, Kenshi Takayama, Hideo Yokota, and Takeo Igarashi. ProcDef: Local-to-global deformation for skeleton-free character animation. Computer Graphics Forum (proceedings of Pacific Graphics), 28(7):1821--1828, 2009. [ bib | DOI ]
[19] Kenshi Takayama and Takeo Igarashi. Layered solid texture synthesis from a single 2d exemplar. In SIGGRAPH '09: ACM SIGGRAPH 2009 posters, 2009. [ bib | DOI ]
[20] Kenshi Takayama. Lapped solid textures: Filling a model with anisotropic textures. Master's thesis, The University of Tokyo, March 2009. [ bib ]
[21] Kenshi Takayama, Takashi Ashihara, Takashi Ijiri, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa. A sketch-based interface for modeling myocardial fiber orientation that considers the layered structure of the ventricles. The Journal of Physiological Sciences, 58(7):487--492, 2008. [ bib | DOI ]
[22] Takashi Ijiri, Takashi Ashihara, Takeshi Yamaguchi, Kenshi Takayama, Takeo Igarashi, Tatsuo Shimada, Tsunetoyo Namba, Ryo Haraguchi, and Kazuo Nakazawa. A procedural method for modeling the purkinje fibers of the heart. The Journal of Physiological Sciences, 58(7):481--486, 2008. [ bib | DOI ]
[23] Kenshi Takayama, Makoto Okabe, Takashi Ijiri, and Takeo Igarashi. Lapped solid textures: Filling a model with anisotropic textures. ACM Transactions on Graphics (proceedings of ACM SIGGRAPH), 27(3), 2008. [ bib | DOI ]
[24] Makoto Okabe, Kenshi Takayama, Takashi Ijiri, and Takeo Igarashi. Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector. In SIGGRAPH '07: ACM SIGGRAPH 2007 sketches, 2007. [ bib | DOI ]
[25] Kenshi Takayama, Takeo Igarashi, Ryo Haraguchi, and Kazuo Nakazawa. A sketch-based interface for modeling myocardial fiber orientation. In SG '07: Proceedings of the 8th international symposium on Smart Graphics, pages 1--9, 2007. [ bib | DOI ]

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